- Mount And Blade Warband Marshall Guide Build
- Mount And Blade Warband Marshall Guide
- Mount And Blade Warband Guides
- Mount And Blade Warband Marshall Guide Mod
Mount & Blade – Warband: Cruel Middle Ages! Mount & Blade – Warband offers a huge, dynamic game world with a sophisticated economic system and promises its players great liberties. If you want, you might even become king. So now I'm the Marshall of Swadia with a decent sized army and other lords with decent sized armies. So I decide I need to take back Dhirim from the Vaegirs since it's not being well defended. So I call a campaign and meet up with my fellow lords and my Queen who has an enormous 300+ person army and go to besiege Dhirim. This is a community-led Wiki for information about the Mount & Blade: Warband mod Prophesy of Pendor. The current version is 3.9.5.1. Mount and Blade Warband v1.174 is recommended to play the mod. The wikia is open for non-registered users, that can contribute and comment freely, but only registered users can edit their comments and get achievements. Note: wikia won't show advertisements.
Mount&Blade | Table of Contents | Walkthrough
Table of Contents
- Character creation
- Weapons
Rather than having classes to choose from, Mount&Blade lets you decide elements of your past which help determine your starting abilities and equipment and acts as a sort of difficulty setting. There is no randomness to your starting stats, so every time you choose a particular set of choices the base stats will be the same.
Once you have chosen the aspects of your background you move onto point distribution.
The information below is applicable for v1.011. For earlier versions see Character creation pre1.011
Base character[edit]- Original Mount&Blade
Attributes | Proficiencies | Skills | Gender |
---|---|---|---|
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|
|
|
- Warband
Attributes | Proficiencies | Skills | Gender |
---|---|---|---|
|
|
|
|
Father | Attributes | Skills | Proficiencies | Equipment |
---|---|---|---|---|
Noble (if male) | INT +1, CHA +2 | Power Strike +1, Weapon Master +1, Riding +1, Tactics +1, Leadership +1 | 1H +2, 2H +15, Pole +21 | Battered old round shield, +100 Denars, +100 Renown, +3 Honour, Banner |
Noble (if female) | INT +2, CHA +1 | Riding +2, Wound Treatment +1, First Aid +1, Leadership +1 | 1H +14, Pole +7 | Battered old round shield, +100 Denars, +50 Renown, Banner |
Merchant | INT +2, CHA +1 | Riding +1, Inventory Management +1, Leadership +1, Trade +2 | 2H +15, Pole +26 | +250 Denars, +20 Renown |
Warrior | STR +1, AGI +1, CHA +1 | Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +1 | 1H+2, 2H +23, Pole +33, Throwing +15 | Battered plain kite shield, +50 Denars, +10 Renown |
Hunter | STR +1, AGI +2 | Power Draw +1, Athletics +1, Tracking +1, Path-finding +1, Spotting +1 | 2H +15, Pole +7, Archery +49 | +30 Denars |
Nomad (if male) | STR +1, AGI +1, INT +1 | Power Draw +1, Riding +2, Horse Archery +1, Path-finding +1 | 1H +2, Pole +7, Archery +49, Throwing +15 | Battered plain cavalry shield, +15 Denars, +10 Renown |
Nomad (if female) | STR +1, AGI +1, INT +1 | Riding +2, Path-finding +1, Wound Treatment +1, First Aid +1 | 1H +5, Pole +7, Archery +32, Throwing +7 | Battered plain cavalry shield, +20 Denars |
Thief | AGI +3 | Power Throw +1, Athletics +2, Looting +1, Inventory Management +1 | 1H +14, Pole +7, Throwing +31 | Throwing knives, +25 Denars |
Early Life | Attributes | Skills | Profiencies | Other |
---|---|---|---|---|
Page | STR +1, CHA +1 | Power Strike +1, Persuasion +1 | 1H +8, Pole +3 | |
Apprentice | STR +1, INT +1 | Engineer +1, Trade +1 | ||
Assistant | INT +1, CHA +1 | Inventory Management +1, Trade +1 | ||
Urchin | AGI +1, INT +1 | Looting +1, Spotting +1 | 1H +8, Throwing +7 | |
Steppe Child | STR +1, AGI +1 | Power Throw +1, Horse Archery +1 | Archery +24 | +15 Renown |
Occupation | Attributes | Skills | Proficiencies | Equipment |
---|---|---|---|---|
Squire (male only) | STR +1, AGI +1 | Power Strike +1, Weapon Master +1, Riding +1, Leadership +1 | 1H +23, 2H +38, Pole +22, Archery +16, XBows +16, Throwing +14 | Ragged leather jerkin, Tattered leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +20 Denars |
Lady in Waiting (female only) | INT +1, CHA +1 | Riding +1, Wound Treatment +1, Persuasion +2 | 1H +8, XBows +24 | Sturdy woollen hood, Sturdy woollen dress, Spirited courser, Dagger, Hunting crossbow, Bolts, Smoked fish, +100 Denars |
Troubadour | CHA +2 | Weapon Master +1, Path-finding +1, Persuasion +1, Leadership +1 | 1H +19, XBows +16 | Sturdy tabard, Ragged leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +80 Denars |
Student | INT +2 | Weapon Master +1, Wound Treatment +1, Surgery +1, Persuasion +1 | 1H +15, XBows +32 | Sturdy linen tunic, Woollen hose, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, Book (random), +80 Denars |
Peddler | INT +1, CHA +1 | Riding +1, Path-finding +1, Inventory Management +1, Trade +1 | Pole +11 | Fur hat, Leather jacket, Ragged leather boots, Leather gloves, Saddle horse, Staff, Hunting crossbow, Bolts, Smoked fish, Linen, Pottery, 2x Wool, Sumpter horse, +90 Denars |
Smith | STR +1, INT +1 | Weapon Master +1, Tactics +1, Engineer +1, Trade +1 | 1H +11 | Coarse tunic, Ragged leather boots, Saddle horse, Balanced sword, Hunting crossbow, Bolts, Smoked fish, Tools, +100 Denars |
Poacher | STR +1, AGI +1 | Power Draw +1, Athletics +1, Tracking +1, Spotting +1 | Pole +7, Archery +57 | Rawhide coat, Hide boots, Heavy Sumpter horse, Chipped axe, Hunting bow, Barbed arrows, 2x Dried meat, 2x Furs, +10 Denars |
Reason | Attributes | Skills |
---|---|---|
Revenge | STR +2 | Power Strike +1 |
Loss | CHA +2 | Ironflesh +1 |
Wanderlust | AGI +2 | Path-finding +1 |
Forced out | STR +1, INT +1 | Weapon Master +1 |
Money | AGI +1, INT +1 | Looting +1 |
Once you have answered the background questions, you will see the character creation screen. First you have to decide whether you will be allowed to quit without saving. Enabling this will allow you to quit and reload your game to undo a disastrous battle or otherwise experiment with things.
Once you have decided on a saving mode you get to distribute points to your skills and attributes (see those pages for more information on what each does). Before you can continue you must distribute all skill, attribute, and weapon points, and also give your character a name.
Face generation[edit]Next you get to customize your face. You can rotate the face by holding and dragging around, and you can customize various features by moving the sliders or clicking the buttons. You can also click Randomize to have the game create a face (which you can then tweak if you wish). Once you're happy with your face, click Done to finish your character. You may change your looks later on, through the character page.
Starting location[edit]In Warband, after assigning your character's attributes, you additionally choose what city your character starts near. (In the original you start near a random training field.) You can choose from Praven, Reyvadin, Tulga, Sargoth (Karachi in Warband), Jelkala, and Shariz. Your choice here does not obligate you to associate with the faction that owns the city or affect you in any way other than the location you start in and some aspects of your first quest. Because of this, it is generally advisable for any character to start in Jelkala or Praven because the bandits in those regions are not as threatening to low-level characters as the bandits in other areas.
[Go to top]← Controls | Character creation | Character creation pre1.011 → | Attributes →
Mount & Blade: Warband, the stand alone expansion to the action RPG Mount & Blade, has gained some serious attention from players since its launch. And, the game is showing no signs of slowing down. If you are new to Mount & Blade: Warband and want to improve your skills, check out the ten tips provided below.
1. Recruit LordsThere is an upside and a downside to recruiting lords. However, it is almost always worthwhile to recruit them rather than ignore them.
Recruiting lords to your cause will greatly increase your chance to achieve victory. More allies means more power. That being said, you will have to give some of your lands to your lords if you want to keep them happy. Consequently, recruiting lords can be a costly endeavor.
Still, you should try bolstering your allies if you are finding things a little too difficult.
2. Don’t ElopeMarriage is complicated and the consequences can be dire. If you don’t seek permission from the family before courting the bride to be, then you’ll have to elope.
If you elope you’ll become enemies with her relatives, including her father. The proper way to do it is to build favor with her relatives and then court her with visits, poetry and tournament wins.
If you’re not of noble birth, you’ll need to grind to get into the feasts to even introduce yourself to these characters. That is only for males though.
Females simply need to find the lord they wish to marry and request to cement the alliance to their house. You’re not going to do this early in the game, as it requires building relationships with your future in-game husband. Do note that doing so will grant you vassalage in the faction he’s affiliated. That involves too large of a mechanic to discuss here, but it basically means you get their poorest village and their friends and enemies.
3. Control Your TroopsIt seems obvious, but it is still a critically important tip. When you begin warring around within Mount & Blade: Warband, do not let your troops rush in chaotically. You are going to want to reign them in and order them accordingly. Otherwise, your enemy will easily be able to take advantage of the chaos and overwhelm your troops.
Once battle begins, double tap F1 to order your troops to halt. Then, press the backspace button to pull up the order interface. From there, you can delegate your troops to your will. You can move troops to advantageous areas on the map, or you can split them apart to form a pincer movement against your enemies. Whatever the situation calls for, make sure to take advantage of the command options to ensure your victory.
4. You Are Not Using the Lance EnoughExperience in Mount & Blade: Warband is based on damage dealt. Consequently, you are going to want to fight enemies from horseback. The boosted speed from the horse will help boost your damage.
To fully utilize fighting from horseback, you are going to want to use the lance early on. This weapon is one of the easier ones to use and will get you a bevy of kills early on in the game. After you’ve earned some experience, you can upgrade from the lance into something more your own style.
5. Want to Speed Up the Map? Don’t Worry. You Totally Can. Mount And Blade Warband Marshall Guide BuildThe map in Mount & Blade: Warband moves at a brutally slow pace. If you don’t want the map to eat up a chunk of your playtime, then you are going to want to listen up.
Many players will go hours and hours playing Mount & Blade: Warband without realizing that you can speed up the map. Luckily, it’s quite easy. The only thing you need to do is hold the Control and Space Bar buttons simultaneously. This will speed things up wonderfully.
Mount&Blade | Table of Contents | Walkthrough
Table of Contents
- Character creation
- Weapons
Rather than having classes to choose from, Mount&Blade lets you decide elements of your past which help determine your starting abilities and equipment and acts as a sort of difficulty setting. There is no randomness to your starting stats, so every time you choose a particular set of choices the base stats will be the same.
Once you have chosen the aspects of your background you move onto point distribution.
The information below is applicable for v1.011. For earlier versions see Character creation pre1.011
Base character[edit]- Original Mount&Blade
Attributes | Proficiencies | Skills | Gender |
---|---|---|---|
|
|
|
|
- Warband
Attributes | Proficiencies | Skills | Gender |
---|---|---|---|
|
|
|
|
Father | Attributes | Skills | Proficiencies | Equipment |
---|---|---|---|---|
Noble (if male) | INT +1, CHA +2 | Power Strike +1, Weapon Master +1, Riding +1, Tactics +1, Leadership +1 | 1H +2, 2H +15, Pole +21 | Battered old round shield, +100 Denars, +100 Renown, +3 Honour, Banner |
Noble (if female) | INT +2, CHA +1 | Riding +2, Wound Treatment +1, First Aid +1, Leadership +1 | 1H +14, Pole +7 | Battered old round shield, +100 Denars, +50 Renown, Banner |
Merchant | INT +2, CHA +1 | Riding +1, Inventory Management +1, Leadership +1, Trade +2 | 2H +15, Pole +26 | +250 Denars, +20 Renown |
Warrior | STR +1, AGI +1, CHA +1 | Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +1 | 1H+2, 2H +23, Pole +33, Throwing +15 | Battered plain kite shield, +50 Denars, +10 Renown |
Hunter | STR +1, AGI +2 | Power Draw +1, Athletics +1, Tracking +1, Path-finding +1, Spotting +1 | 2H +15, Pole +7, Archery +49 | +30 Denars |
Nomad (if male) | STR +1, AGI +1, INT +1 | Power Draw +1, Riding +2, Horse Archery +1, Path-finding +1 | 1H +2, Pole +7, Archery +49, Throwing +15 | Battered plain cavalry shield, +15 Denars, +10 Renown |
Nomad (if female) | STR +1, AGI +1, INT +1 | Riding +2, Path-finding +1, Wound Treatment +1, First Aid +1 | 1H +5, Pole +7, Archery +32, Throwing +7 | Battered plain cavalry shield, +20 Denars |
Thief | AGI +3 | Power Throw +1, Athletics +2, Looting +1, Inventory Management +1 | 1H +14, Pole +7, Throwing +31 | Throwing knives, +25 Denars |
Early Life | Attributes | Skills | Profiencies | Other |
---|---|---|---|---|
Page | STR +1, CHA +1 | Power Strike +1, Persuasion +1 | 1H +8, Pole +3 | |
Apprentice | STR +1, INT +1 | Engineer +1, Trade +1 | ||
Assistant | INT +1, CHA +1 | Inventory Management +1, Trade +1 | ||
Urchin | AGI +1, INT +1 | Looting +1, Spotting +1 | 1H +8, Throwing +7 | |
Steppe Child | STR +1, AGI +1 | Power Throw +1, Horse Archery +1 | Archery +24 | +15 Renown |
Occupation | Attributes | Skills | Proficiencies | Equipment |
---|---|---|---|---|
Squire (male only) | STR +1, AGI +1 | Power Strike +1, Weapon Master +1, Riding +1, Leadership +1 | 1H +23, 2H +38, Pole +22, Archery +16, XBows +16, Throwing +14 | Ragged leather jerkin, Tattered leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +20 Denars |
Lady in Waiting (female only) | INT +1, CHA +1 | Riding +1, Wound Treatment +1, Persuasion +2 | 1H +8, XBows +24 | Sturdy woollen hood, Sturdy woollen dress, Spirited courser, Dagger, Hunting crossbow, Bolts, Smoked fish, +100 Denars |
Troubadour | CHA +2 | Weapon Master +1, Path-finding +1, Persuasion +1, Leadership +1 | 1H +19, XBows +16 | Sturdy tabard, Ragged leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +80 Denars |
Student | INT +2 | Weapon Master +1, Wound Treatment +1, Surgery +1, Persuasion +1 | 1H +15, XBows +32 | Sturdy linen tunic, Woollen hose, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, Book (random), +80 Denars |
Peddler | INT +1, CHA +1 | Riding +1, Path-finding +1, Inventory Management +1, Trade +1 | Pole +11 | Fur hat, Leather jacket, Ragged leather boots, Leather gloves, Saddle horse, Staff, Hunting crossbow, Bolts, Smoked fish, Linen, Pottery, 2x Wool, Sumpter horse, +90 Denars |
Smith | STR +1, INT +1 | Weapon Master +1, Tactics +1, Engineer +1, Trade +1 | 1H +11 | Coarse tunic, Ragged leather boots, Saddle horse, Balanced sword, Hunting crossbow, Bolts, Smoked fish, Tools, +100 Denars |
Poacher | STR +1, AGI +1 | Power Draw +1, Athletics +1, Tracking +1, Spotting +1 | Pole +7, Archery +57 | Rawhide coat, Hide boots, Heavy Sumpter horse, Chipped axe, Hunting bow, Barbed arrows, 2x Dried meat, 2x Furs, +10 Denars |
Reason | Attributes | Skills |
---|---|---|
Revenge | STR +2 | Power Strike +1 |
Loss | CHA +2 | Ironflesh +1 |
Wanderlust | AGI +2 | Path-finding +1 |
Forced out | STR +1, INT +1 | Weapon Master +1 |
Money | AGI +1, INT +1 | Looting +1 |
Once you have answered the background questions, you will see the character creation screen. First you have to decide whether you will be allowed to quit without saving. Enabling this will allow you to quit and reload your game to undo a disastrous battle or otherwise experiment with things.
Once you have decided on a saving mode you get to distribute points to your skills and attributes (see those pages for more information on what each does). Before you can continue you must distribute all skill, attribute, and weapon points, and also give your character a name.
Face generation[edit]Next you get to customize your face. You can rotate the face by holding and dragging around, and you can customize various features by moving the sliders or clicking the buttons. You can also click Randomize to have the game create a face (which you can then tweak if you wish). Once you're happy with your face, click Done to finish your character. You may change your looks later on, through the character page.
Starting location[edit]In Warband, after assigning your character's attributes, you additionally choose what city your character starts near. (In the original you start near a random training field.) You can choose from Praven, Reyvadin, Tulga, Sargoth (Karachi in Warband), Jelkala, and Shariz. Your choice here does not obligate you to associate with the faction that owns the city or affect you in any way other than the location you start in and some aspects of your first quest. Because of this, it is generally advisable for any character to start in Jelkala or Praven because the bandits in those regions are not as threatening to low-level characters as the bandits in other areas.
[Go to top]← Controls | Character creation | Character creation pre1.011 → | Attributes →
Mount & Blade: Warband, the stand alone expansion to the action RPG Mount & Blade, has gained some serious attention from players since its launch. And, the game is showing no signs of slowing down. If you are new to Mount & Blade: Warband and want to improve your skills, check out the ten tips provided below.
1. Recruit LordsThere is an upside and a downside to recruiting lords. However, it is almost always worthwhile to recruit them rather than ignore them.
Recruiting lords to your cause will greatly increase your chance to achieve victory. More allies means more power. That being said, you will have to give some of your lands to your lords if you want to keep them happy. Consequently, recruiting lords can be a costly endeavor.
Still, you should try bolstering your allies if you are finding things a little too difficult.
2. Don’t ElopeMarriage is complicated and the consequences can be dire. If you don’t seek permission from the family before courting the bride to be, then you’ll have to elope.
If you elope you’ll become enemies with her relatives, including her father. The proper way to do it is to build favor with her relatives and then court her with visits, poetry and tournament wins.
If you’re not of noble birth, you’ll need to grind to get into the feasts to even introduce yourself to these characters. That is only for males though.
Females simply need to find the lord they wish to marry and request to cement the alliance to their house. You’re not going to do this early in the game, as it requires building relationships with your future in-game husband. Do note that doing so will grant you vassalage in the faction he’s affiliated. That involves too large of a mechanic to discuss here, but it basically means you get their poorest village and their friends and enemies.
3. Control Your TroopsIt seems obvious, but it is still a critically important tip. When you begin warring around within Mount & Blade: Warband, do not let your troops rush in chaotically. You are going to want to reign them in and order them accordingly. Otherwise, your enemy will easily be able to take advantage of the chaos and overwhelm your troops.
Once battle begins, double tap F1 to order your troops to halt. Then, press the backspace button to pull up the order interface. From there, you can delegate your troops to your will. You can move troops to advantageous areas on the map, or you can split them apart to form a pincer movement against your enemies. Whatever the situation calls for, make sure to take advantage of the command options to ensure your victory.
4. You Are Not Using the Lance EnoughExperience in Mount & Blade: Warband is based on damage dealt. Consequently, you are going to want to fight enemies from horseback. The boosted speed from the horse will help boost your damage.
To fully utilize fighting from horseback, you are going to want to use the lance early on. This weapon is one of the easier ones to use and will get you a bevy of kills early on in the game. After you’ve earned some experience, you can upgrade from the lance into something more your own style.
5. Want to Speed Up the Map? Don’t Worry. You Totally Can. Mount And Blade Warband Marshall Guide BuildThe map in Mount & Blade: Warband moves at a brutally slow pace. If you don’t want the map to eat up a chunk of your playtime, then you are going to want to listen up.
Many players will go hours and hours playing Mount & Blade: Warband without realizing that you can speed up the map. Luckily, it’s quite easy. The only thing you need to do is hold the Control and Space Bar buttons simultaneously. This will speed things up wonderfully.
6. Need More Renown? Hunt Down Bandit GangsRenown is incredibly important in this game. Consequently, you are going to want to remain in high supply at all times.
One way to earn Renown is to win lopsided battles that are not in your favor. This sounds difficult, but it is not always the case.
Mount And Blade Warband Marshall GuideGrab your horse and lance. Then, go riding. Track down a group of bandits and begin circling them. Circle the bandit gang from far enough away that you can avoid taking damage from their archers, but close enough that the archers will try to hit you.
Keep circling around the bandits until the archers run out of arrows. Then, start picking off the bandits one by one with your lance. Simply rush in and strike a single bandit. Ride away and circle back. Then, rinse and repeat.
Mount And Blade Warband GuidesThis process can seem tedious, but is an easy way to gain Renown. After some practice, it will likely only take a few minutes to wipe out a small bandit gang.
7. Keep Your Morale UpMoral effects a number of things, including your soldiers’ likelihood that they will stand their ground in battle and your speed. If your morale gets too low, then your troops will desert you.
Once again, this is a factor that generally doesn’t go noticed until it is already too late. Boost your morale by providing a greater variety of food to your fiefdom and by winning battles for your people. Beyond that, make sure your companions are compatible with each other. If not, your companions can quickly tank your morality score.
8. Get Your Strength Up FirstIf you want to unlock high quality armor and weapons in the late-game, then you are going to need to meet each item’s strength minimum. In order to unlock all of the armor in the game and several high quality weapons, you will need to have nine strength. Make sure to get your strength score up so you can take advantage of all the game’s awesome loot.
9. Check Your Controversy ScoreYou will make several decisions along the way while playing this game. Some of those decisions will be considered controversial. The more of these decisions you make, the higher your Controversy score will rise. Once your Controversy score becomes too high, other factions will grow increasingly hostile towards you.
Mount And Blade Warband Marshall Guide ModAt first, this score may seem irrelevant, as it only really comes into effect once it’s too late. Be proactive by regularly checking your score to make sure it doesn’t reach critical mass.
10. Keep Up Appearances Before Establishing Your Own FactionThere are three values you need to keep in mind before establishing your own faction, being Renown, Honor and Right to Rule. If any of these values are too low when you establish your new faction, then other rulers will classify you as a rebel force. This will lead to overwhelming conflict.
Try to boost these values to 50 before establishing your faction in order to avoid excessive conflict.